John Bye is a veteran designer who has been working in the games industry for 15 years, on projects ranging from AAA console titles to chart topping mobile games.
|
|
Credits |
|
![]() |
Hungry Shark World (iOS, Android, Amazon)
2016-2018 - FGOL (Ubisoft) Lead Designer |
![]() |
Hungry Shark Evolution (iOS, Android, Amazon)
2015 - FGOL (Ubisoft) Lead Designer (post-launch) |
![]() |
Little Raiders (iOS, Android)
2014 - FGOL (Ubisoft) Senior / Lead Designer |
![]() |
Signal to the Stars (iOS, Android, Blackberry)
2013 - Marmalade Game Studio Lead Designer |
![]() |
Wipeout (iOS)
2012 - Marmalade Game Studio Senior Designer |
![]() |
Top Gun: Hard Lock (PS3, Xbox 360, PC)
2012 - Headstrong Games Lead Designer |
![]() |
Lord of the Rings: Aragorn's Quest (Wii)
2010 - Headstrong Games Lead Level Designer |
![]() |
House of the Dead: Overkill (Wii)
2009 - Headstrong Games Designer |
![]() |
Rail Simulator (PC)
2007 - Kuju / Rail Simulator Scripter / Route Designer |
![]() |
Xiaolin Showdown (DS)
2006 - Razorback Developments Designer |
![]() |
The Movies: Stunts & Effects (PC)
2006 - Lionhead Studios Scene Designer |
![]() |
Fable: The Lost Chapters (Xbox, PC)
2005 - Lionhead Studios Scripter / Designer / Cinematographer |
![]() |
Fable (Xbox)
2004 - Lionhead Studios Cinematographer |